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So it appears this is coming from the VisionOS Template itself. I have only added my shaders and materials (none of which are trying to...
Hello all, I have portal-like shaders that I hand-cobbled together a few years back. They work w URP and Forward rendering and they output to...
Hello Carlos & everyone Thanks for this asset and your help I have been using Lean touch + for a while (specifically the Camera's functions). Now...
All my hosting permissions of the file have been set to open, So I even tried in a new open Bucket on Google Cloud and I am still unable to load...
Hi all, I'm trying to work with addressables specifically, w WebGL builds & loading remote scenes from a server Works in Unity addressable play...
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Thank you @OceanX000 ! I just did and it said access was forbidden, so I changed permissions on the site and it worked! But 1) the WebGL...
Hello All I'm trying to do WebGL builds and load content with addressables and know this can be challenging... Everything work fine in Editor...
Hi all, I'm trying to work with addressables and I have parsed an ok workflow but am having some trouble: specifically, w WebGL builds & loading...
That's heartbreaking
Any Update?
I appreciate it @Darkcoder Great asset! ~be
Hi, Fast question in Lean Touch + If I publish to the Web, and need to use a keyboard - I can Rotate w left Mouse - Zoom w control - I normally...
Thank you Chris! Very helpful
@seant_unity THANK YOU ! For all those checking this threat out, This is a Great way to JUMP to different "Markers" / in a Master timeline......
Is there a way to port the navigation from EditorVR ...? a grip based Pull & Scale... like other XR creation tools have too (tiltBrush/Quill...
@seant_unity Hello hello Thanks! What assembly am I missing? I keep getting this error in your script: Assets/_Scripts/timelineMarker.cs(25,66):...
@AskCarol Thanks so much. Sorry to cross post but do you know if there’s any way to port the navigation from EditorVR ...? The grip based Pull &...
Awesome ! Nice work Quick QUESTION: @mfuad @chris-massie Do you know if there’s any way to port the navigation from EditorVR ...? The grip based...