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That's why I'm trying to get past it using DrawMeshInstanced, but I'm having problems putting shadergraph shaders into addressables...
You can try to add grass as trees ;)
Thanks, forgot to check this setting. Looks like ProjectSetting.asset was changed in latest version that caused this. [ATTACH]
I have the same problem. Upgraded from 2020.2.0b2 to 2020.2.0b4. After going back input system started to work. I don't have b3 so can't tell in...
I was also looking forward to this. The ugly workaround is to convert terrain to mesh, scatter objects and delete terrain mesh...
Thank you! After updating shader graph I had to create default resources for hdrp and everything is working now. It seems package manager is not...
After updating to 5.13 I have errors in console on 2019.1.0f2. Already tried to remove library, make clean installation of hdrp package etc. Going...
Has anyone tried to put visual effect graph into asset bundle? It seems that UnityEngine.Experimental.VFX.VisualEffectAsset gets somehow corrupted...
I was also missing something. I just had to add Visual Environment component and pick sky type. [ATTACH]