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Don't suppose you know any good tutorials for "pure" equivalent for a bootstrap monobehaviour? I'm struggling to do anything without gameobjects!
@Tyndareus I have tried that, but it looks like the last update replaces Position with Translation. When I search for Translation is appears as...
I'm attempting to follow these tutorials but in video 2 where the Archetype is shown it has Position Component attached, but i don't see how this...
Can I get put on the beta list please? Just bought pro license. (Might want to update first post with beta signup process too, thanks!) Cheers,...
Bump. Reduced number of objects stopped this issue. Still like to know if there's a way around this or not.
Not that I found. I used this on spawnable objects. http://hastebin.com/ezunedohil.avrasm But I think I need to move that code from Start to...
Another issue I've found with UNet HLAPI so far.. I finally have my server setting up a level, spawning a load of objects.. great. Client joins...
So looks like Spawn does not transmit rotation/scale info (someone on IRC showed me decompiled version of the source, it only does position) Had...
So I added a command that just calls spawn on the server linked to a keypress from client. Same thing happens, server spawns it right, clients...
Hi, I'm not sure if this was ever a thing, I'm sure I read in one of the docs that when the server spawns an object to the clients it sends the...
Further attempts: SyncVar Hook: Added a [SyncVar(hook=blah)] to a list of "registerTheseAssets" list. Hope: Sync request for spawner is sent...
For further test I added the RegisterPrefab call to the Start of the script. What I see on the client when I join the server is this.. Failed to...
I've used a handler now, triggered on Ready (The docs page for Handlers is out of date btw - uses old version of MsgType vars) Good news: The RPC...
Thanks for the info. Shouldn't later client connections receive it? Or throw an error if the call is made too early? I think I mistook...
More info on NetworkTransform would be great too (couldn't make LAN movement non-jerky by changing the obvious settings?)
Hi, I'm trying to register my prefabs dynamically on a ClientRpc function, but for some reason clients that join don't receive the command. Also...
I'm getting this too, anyone got a hint as to why this might be? Could it be because I'm getting failed spawn attempts? Possibly to do with...
I know this is old, but I'd love to know a bit more about how you solved this (I have same issue) I am calling "Load Level" RPC in...
I'm having some issues serializing a multidimensional array in the format of float[,,] it gives me: NullReferenceException: Object reference not...
I totally understand (I've already pestered you multiple times and time is money) I was just curious if it was a technically inhibited.. thing or...