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If you'd like to test things from UI Builder, you'll need to write custom VisualElements...
Is marking the invidual assets as addressables enough ? (and loading the addressable prefab will load the addressable sprite ?) Or do I also have...
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Sharing my two cents with an example. We've been using UI Toolkit but had huge issues with touch inputs (btw, UITK is really great but loads of...
I tried @AlexandreT-unity 's recommended SVG method and you might want to try it (it's awesome and there's probably a lot of very cool things to...
@ModLunar it's not available from the builder but you can write it directly in your UXML or use it from code. Some documentation :...
If you can, please report the bug with your project and the steps to reproduce it (we are many encountering this issue but I haven't managed to...
Check your Console for errors (and please share them if you have some) Reimporting UI Builder package might unblock you If you're able to...
Hello ! When using the latest verified Addressables package with Unity 2020.2.3, I am getting the following errors : -...
I have a similar issue on Unity 2018.4.24f1, preventing me from submitting a major update to one of our app :( I am getting the following error :...
Hey Alan ! Did you manage to fix this issue ? I am trying to update an app, with a "armv7" UIRequiredDeviceCapability. The plist file in the...
This asset was exactly what I needed ! The scripts are well documented so anyone should be able to use this importer within minutes (an hour max)...
Okay, I still don't understand what Unity is doing when modifying a script at runtime (does it relaunch the CLR ? Is that why the CurrentCulture...
Hi everyone ! This one is going to be pretty hard to grasp, but you could help me very much to better understand how the engine works (it might...