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You got that right. There are some over here: http://www.unifycommunity.com/wiki/index.php?title=Main_Page , and a bunch of others all over the...
This totally defeats the purpose of my enum. Sad =/ Thx for the explanation though laurie. Is this something that should be fixed?
Hello, In my project I have a lot of Object that uses transparent Shaders. Whenever I need, I use renderer.sharedMaterial.renderQueue to set...
Ok, looks like I'll be using renderer.sharedMaterial.renderQueue then. Thanks Daniel.
Anyone knows how can I do this?
Well I did some trials, errors and guessing, and it looks like its working for my needs. You just need to modify the line where the shader sets...
Nicely done. Im going to keep an eye for those
Hello, Id like to know how can I define a Queue. I have a shader with this property: Shader "MyShader" { Properties {...
Nicely done
I liked the idea of having a molotov to throw at the bad guys. Too bad they dont burn up. Nice game though.
Yes, indeed a very must have node!
The simple bridge demo looks nice. Good job
Maybe this last line is asking too much from your graphics device, that is using the VertexLit fallback? I just tested these two shaders...
Along with andeeee's approach, the following thread might help someone looking for a similar effect....
Hello, I was trying to make a shader similar to a "lightsaber", as described here:...
Many thanks andeeee.Im going to try something with this package. The concept of using a dark color will surely help me.
Is that it? No bloom/blur/specular magic or anything? I tried using the Additive shader but it's far from good. Maybe I'm missing something?
How can I do these bright lines? [IMG]
Anyone?
Hello everybody, I was looking for a way to partially fade in vertices from the far clip plane. I found a shader that fades out using the...