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Hi, I'm working on a tool that's designed to be used in VR and I found the need to extend the TrackedPoseDriver class, but have run into one issue...
I'm trying to get this working now with TeamCity. Just like arvzg, if I build from the editor, everything works. As soon as I use...
Ah cool! Thanks. So I guess it wasn't a bad idea, it was such a good idea that someone else already did it [better]! :D This is great, I would...
I'm starting a new project soon in which I will be utilizing AssetBundles to access all my art assets for the many different characters in the...
Hey Everyone, I've just released a free plugin on GitHub for localization in Unity. It's designed to be simple to use and light weight. I'd love...
Is there ever likely to be support for mobile platforms? Or is there some fundamental limitation that is blocking this from happening?
+1
I've managed to fix it, although I can't say I understand the reason it worked. It turns out that if you block the user from going full screen in...
Thanks for the reply. I've noticed that other projects I've done, I don't have a problem with it. It's just this one project. I've not done...
I am creating an application that uses a lot of text and images, the user is able to paste in the URL to images and the WebPlayer will download it...
I am working on a project that requires Kazakh keyboard input. But Unity does not support this (even in the editor). Is there any way to work...
Is there any way to fix this?/What does this mean? I have the same problem and I've had no choice but to roll back to 4.2.2f1 because of the...
Since switching to 4.3, I'm unable to edit GUISkins while playing in the Unity Editor. Is there anyway I can bring back this functionality? It's...
Thanks for the replies o.Normal only gives me data when using custom lighting. I knew it wasn't the official way to do it but I'm finding it...
I'm having a problem with Textfields in GUILayout. When typing past the end of the text box, it stretches out instead of just scrolling along like...
I am trying to create a shader that will speed up the process of texturing static objects with repeat textures. In this case I'm working on a...