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Hello there, I have a problem with my light setup for my project. It is best explained in the video below: [MEDIA] Basically I have 2 Lights on...
Hello, I have the following coroutine meant to make a picture go from 1 alpha to 0. It works on the first time that it is called, but every...
Hey is it in any way possible to have an infinite tilemap for a sidescroller? Using ruletiles and adding pre-made segments or rooms to the right...
Hey, I have this map generation with chunks and am trying to add some variety to my material with noise. How can I achieve the noise to be...
The task I want the shader to fulfill is: I have 5 Textures for 5 different Biomes. My mesh has a value between 0 and 1 noisemap saved in its...
Currently im doing it like this. At least If i assume correctly how you mean it. (By lerping between Texture 0 and 1, then lerping that result...
So my problem is that I want to lerp between multiple textures depending on the VertexColors R Value. In this value I save a noisemap that acts as...
Yeah the Ground is flat in most cases. But the problem is that there is buildings and the decal is supposed to project a dirt texture or something...
Is it somehow possible for me to have a decal projector, that ignores some objects/ meshes in its projection and only projects the decal onto the...
Oh. Im trying to build x64 for windows with all default settigns btw. Forgot to mention.
I have created a project with the above Unity version and the HDRP preset. I Instantly build it without changing a single thing in the entire...
I made this tree here and I am pretty happy with it so far. I have a problem though. As you can see the picture, I have some tiny bush-like things...
Me and a few friends are making a low-poly styled game with a big procedurally generated world. I want the trees to kindof sway in the wind and i...
Yeah its working now. Got 2 different versions installed somehow. Thank You
I just imported the Post Processing Stack from the Asset Store into a completely empty new Unity project, but can not continue because of an...
[ATTACH] This is how it looks in Blender. See how the "center point", where x, y and z axis "meet is on the bottom of the Object.The following...