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Same issue here. Anyone else?
Thanks for looking into this. However, switching the colliders to Edge rather than Polygon seems to cause issues with a* pathfinding detecting...
Email sent with a sample project. I'm guessing you didn't put a Collider2d and RigidBody2d on your character sprite. This is what is causing it...
I am using Unity 5.6.4. Also, I'm not sure that you set up your layout the same as me. The center tile in the carpet brush makes no difference in...
Hey there. Not sure if I'm doing something wrong here, but I'm using the Carpet Brush to draw the walls of my dungeon room. The walls have full...
This seems to work, however I'm encountering this error when I Erase() a tile when my projectile hits it OnCollisionEnter2D: void...
Having an issue trying to delete tiles at runtime. I'm able to easily change the tile using this code: Vector2 localPos =...
Any way to fully create a map at runtime? For procedurally generated levels, for example. Also, if I instantiate a TilemapGroup prefab during...
Would this work for a game that has a global inventory, plus an inventory for several AI characters? The AI characters must be able to equip items...
Hey nuverian, Any updates to adding an "area cost" feature to this? This would be extremely useful to RPG games. Thanks