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Hi, everyone Fantasy Mirror Primer is release now! It's free. Please check out:...
Another method for solving this problem is: 1. Render the target object into a texture map (refer to it as PNMap) in real-time, only save the...
Have an idea. First, the zone occupied by wall be made mask, generate a mask texture. Then, render the scan fan gameobject, dectecting whether the...
_result.Apply(); This function is not processed immediately.
Hi everyone, Fantasy Mirror has been updated into version 1.1.0 now! Please check out:...
Hi everyone, Advance Horse is updated to version 1.2.1 now! Please check out:...
Hi everyone, Real Bull version 1.1.0 is released now! Please check out:...
Hi everyone, Classical David Sculpture version 2.0.0 is released now! Check out:...
Sorry, I need fix a word for more precise expression. It's avater's behaviour instead of avater's action. While the designer figure out the...
It's long way from good idea to archieved. More pratices and more attempt.
What about turn down the Indirect Intensity?
"It's the perceived risk that builds tension. Not the animations." I think so. Meanwhile, it's necessary to make a distinction between the...
Maybe you can setup an region around the goast. The locking will be triggered just as the player enter in it.
The second an last one is more passion, but lost detail much more.
You can search the Prefab folder and drag any one file into scene from there. These files are static character modeles. Now you have gotten a...
Mybe it is suitable to begin by simpler game. MMORPG is a huge project that developers must have rich experinces.
It's interesting issue, but are you sure that stencil could not solve this problem? It seems 2d sprite in 3D scene.
What about former version?
One case possibly is the first enemy attacked has been deleted in default.
I think, computer(vedio/mobile) game is new industry still. What do you study is a big subject.