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With great thanks to @bgolus a solution to the problem and very detailed description can be found here:...
Dear Community, after long research and a lot of trial and error I hope somebody can give me a hint on my problem from an other viewpoint. The...
I guess u tried to make it clear. But still, I don't really get the point why a AddListener do not work. And a small Addition to picture 1.4) - I...
Success - I found a working solution for me. Key was to edit the Standalone Input module. Even this is sure not the best solution - it works. So...
Dear community, i have an major problem in my App. I have developed a crossplatform application with the native unity ui. Till now everything is...
Actually if you want to place a prefab and the placement prefab is set to null - the toolkit breaks. I hope somebody has an solution for this....^^
I actually found a (very cruel) way to do it with the toolkit. Just add the following script to the PlacementInteractableObject and after placing...
Dear Community, does anybody know if there is any way to limit the AR Objects to 1 with the interaction toolkit? Would be very important to me to...
Finally I found a workaround : https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples/issues/14 See comments ;-)
I already checked that but it really seems to be a Bug of the Toolkit. I tried catching the Click-Events over a `CustomStandaloneInputModule` and...
We are talking from the GraphicRaycaster attached to my GUI right? Because in the AR Scene - I do not have a Raycaster - Only the...
I'm not quite sure what u ment but I am still able to "click trough the GUI and place an AR Object" :-(
does it? Had some Troubles updating to it because it shot my omnisharp. Will try that out in a minute :-)
Is there any Change to Catch that Rays when there is a Gameobject(GUI) over them @ROBYER1 ?
Awesome thanks - maybe there is such a workaround for the non blocking GUI as well when AR Raycasting as well :-)
It is my issue - so just saw it. Thank you ;-)
So sadly thats not working...
Oh I forgot to mention that this is an AR problem on my Side. So no XRRayInteractor in use. Edited the title...
Thank you, I will try that out ;-)
As mentioned in the Headline it is currently not working for me to Block the PlacementRaycasts with a GUI-Overlay. If a Plane is already detected...