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Does anyone knows if bit shifting is an expensive operation in shaders ? I could do it in vertex shader instead of pixel shaders. But in general,...
Hi @guycalledfrank I'm currently quite interested in purchasing Bakery for lightmapping. Say i have a large map which can be broken down into...
All valid points guys. Let me summarise. So far 4 guys mentioned that version 5.4+ are stable and 2 guys mentioned that version 5.5+ are kinda...
Its an existing project that i've worked on for over a year so the project size is quite large by now.. I think version 4.5+ has the best...
Its not that straightforward especially when the project you are working on is large and worked on for more than a year. You could spend weeks...
Hey guys, I'm currently on version 5.2.2f1 which was released on Oct 2015.. Can i get some advice as to which newer version of Unity3d is the most...
So if i set the threshold to zero, means there is no bloom? Or the the emissive values of the materials will take over and dictate the level of...
Hi, i've been searching for a nice and efficient depth of field asset for some time now... Wasted some money since most of them are not working...
I'm having some problem understanding why the atten value being passed into a custom lighting function is not equal to zero at the shadow areas?...
I just purchased this plugin and there are huge performance issue with this plugin... Within minutes of just using this plugin in the editor...
Does anyone know if this tool is still working in Unity 5? Or is there any weird performance issues? Was thinking of purchasing it.
animator.Play("WalkRight", -1, 0.5f); Currently i need to play a specific frame in my animation clip so i tried using the above code to do that....
Hi Guys, I have been following this thread for solutions to the pixel flickering when panning a 2D sprite. Here is what i did to replicate the...
Yea I am interested to know as well. Anyone knows about it?