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You were about 1 day to late - I figured it out just yesterday ;) But thanks for your help nevertheless :)
Are those pictures of the game you are talking about: https://www.google.com/search?q=mu global&tbm=isch ? In that case everything I said still...
Sure, otherwise Photon couldn't have done it :p Well.. depends on how much you spend on this project. You can buy assets/hire people or you make...
For non-player objects you need to call PhotonNetwork.InstantiateSceneObject or a normal Instantiate + RPC (depending on what you are instantiating)
I wonder how I properly join a room and load a level and then leave the room and load the main menu level. When I'm leaving the game I'm getting...
Thanks for your helping posts :). The second video of this tutorial series...
My post wasn't covered in flowers, that's right, but if you are such a beginner at programming (which is okay - everybody once was a beginner)...
Please learn the basics/syntax of C# and don't copy just random code. We can't/won't correct every little syntax error you make...
Rooms are closed as soon as the last player leaves.
@Brendonm17 It's probably "Farm for your life". (there are videos of it on his youtube channel)
That's right. :)
1) Yes, you change arguments in such a way that you break the SQL code. If there wasn't this mysql_real_escape_string then you could write...
Hi, I'm new to Unity- and Photon-Networking and I try to sync the space ships of my two test players and interpolate between the received...
Yes I think this is what's going on. I found out that the SpriteRenderer color actually is the vertex color of the sprite, the material is not...
Try this: dtgo1a.AddComponent<SpriteRenderer>().color = Color.green; Don't change the color of the material but the color of the renderer itself.
I just had this problem a few minutes ago. Try removing the Rigidbody2D from the child object. The collision and trigger events for the child are...
Hi, I'm generating a random dungeon from a set of rooms. (just started this project) My framerate is okay right now but the game also isn't doing...
Hi, Why does this happen? The scene is made of a few 1x1 sprites for the floor and the walls. I made a sprite-diffuse material and assigned...
That's the same problem I'm having right now :/ http://forum.unity3d.com/threads/242519-2D-sprite-tiling-shader-works-only-quot-once-quot It...
I spoke to soon. Your code works but only as good as my code from post #1. The reason seems to be dynamic batching:...