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Hi, Thanks for the reply, I actually thought of this method before, but I think there are some some workplace rules on managing external...
Thanks for the reply, I meant that System.Diagnostics.Process doesn't have any network-related members/functions that I can extract network...
Hi all, I'm trying to obtain the Ethernet data like the send/received data from task Manager and display it in game. I have a couple of...
Hi Remy, Apologies for the late reply, I have attached the project below. The example scene with the shaders is called ShaderTestScene.unity.
Hi, I have configured custom settings that point to a different renderpipeline asset each and enabled custom pass for each of the assets, as...
Has anyone managed to get custom pass volume working in HDRP builds? Note: I have included the shaders in build settings "Always include...
Hi all, I have a full screen blit effect that I tried creating by referencing examples from https://github.com/alelievr/HDRP-Custom-Passes in...
Hi all, I have a server that requires us to append client certificate to the web request for validation. Currently the following HttpClient...
Hi, I would like to ask if there is any workaround to use Collab with Git? Multiple version controls are required due to various reasons....
Hi bob, Thanks for your suggestion! , I was able to pick up that the freeze was caused by many simultaneous coroutines running on scene load...
Currently I have a huge scene that uses an LoadSceneAsync to load in the new scene while a loading page is displayed. Spamming mouseclick causes...
Problem I'm trying to do some realtime deformation using softBody physics, so I'm prototyping solutions with Unity Cloth. Given 2 models, 1 before...
Thanks for the help! Managed to get it to work without changing any scripts, it didn't work the last time because I didn't set clear flags to...
Hi all, I'm looking for a solution to doing a world-space outline effect on objects; the outline should be occluded by other objects. I have...
if you want to resolve the offset using the parenting method, you may want to constantly set the position of the referenceobject such that...
I forgot to include Tags{ "RenderPipeline" = "LightweightPipeline" } now its working! Thanks for viewing.
the simplest way is to make it an independent object and do a follow script to follow the camera's position (Camera.main.transform.position +...
You might want to check if the contents of your slot array is not null, especially if you change scenes, if slot was predefined by gameObjects in...
Hi all, I'm currently facing some problems trying to convert my volumeric shader to LWRP. My shader reads in a 3D texture as a .asset file that is...
You can have a predefined object that is constantly set to to your laser's hit.point, and simply parent the hit.collider ( the box) to the...