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This is the exact use case I am dealing with and the logic is conditionally compiled for consoles. Thanks! I think this is all I need to solve...
Is there any way to get map data without a controller being connected? I don't need the map loaded, just access to the data that holds the...
This is great news, at least for our future projects. In the meantime, yes, I'm using PlayerSettings.SetScriptingDefineSymbolsForGroup but I've...
That doesn't work in our case because we don't load the addressables manually, specifically to avoid the issue you are running into. Our artists...
I've shared this with the feedback link above as well, but wanted to post here just to make sure there are some eyes on this issue. I'm not sure...
While I appreciate the help, none of this above is correct. You may be confusing a Native dll and a Managed dll. Managed libraries are compiled...
Hi! I'm running into compilation errors during builds and was hoping to get some insight. Some context for what I am running into: I have a...
I was wondering if there is a way to disable italics for specific fonts. In some cases, notably CJK, italics are not generally used and I want to...
In my post above I mention that the path passed in is not the actual path of the asset. Specifically, if your package folder is named...
A minor issue, but could the hub show what platform a project is currently targeting? It provides a very nice popup to choose both a different...
Thanks for the response @DavidGeoffroy and this is wonderful news! I know implementation decisions aren't necessarily bugs (and often have...
Just hit a wall in some custom tooling due to this as well. While an alternate PlayableGraph.Update or PlayableGraph.Advance would work, so would...
Hey! I'm currently working on using Timeline to drive some logic that needs to be synchronized to animation to take advantage of the editor tools...
I have a project that is currently using (for now) the resources folder to load some prefabs by path. We've hit an issue where every so often,...
Are you by chance using ToString on a DateTime object with a format string? It's possible the format string you are providing isn't valid for the...
Update: I woke up after a good night's sleep and realized that depth is being handled during casting, not sampling. I updated my shader to to...
Hi! I'm experimenting with some stylized shaders for a project and am currently working on receiving shadows in a custom shader. Unfortunately,...
I was wondering if there was a built in way to get the navmesh triangle that the agent is on at runtime. I know that in editor, the current...
@AnthonySharp is correct, but I'll try to explain it with an example. class SomeClass { private int myInt = 5; public void Foo() {...
In cases where I need a random sequence to stay consistent for a single object, I lean toward using System.Random as it creates an instance of a...