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First of all, love to see someone using math - I suck at it and had no idea what you talked about but you sound smart! As for the bar, I think a...
So, you managed to stop the multijumps, but you don't want only one jump? I'm assuming you want a double jump or something. Have a counter for...
I haven't touched Tilemaps in a while BUT I have 2 solutions for you: - The first one I want you to test and think if it fits your game - use...
Flipping the sprite like you did only flip the sprite of the player, nothing else. Flipping the Transform of the player will cause it and it's...
Hmmm sorry, but it fixed itself at some random point in time. I did use a software that translates the controller input to keyboard, just a...
Hi, sorry to bother you again. I managed to get it work, but since you told me about the safety of saving I try to do it the best way. I did try...
Yea I've read Xarbrough's post - he also linked a really good tutorial which uses binaryWriter which I'll use to save simple data (int for...
Ok, I'll try the JSON.NET. The <Slot> component isn't a SO, it's a monobehavior, if that makes a difference. I thought that maybe the reason that...
I am sorry, but I still don't understand. The JSON.NET isn't available anymore in the asset store. (I found a github of a similar name tho) I do...
Hello, I have an inventory system, which is basically an array of gameobjects with a 'Slot' script on them. When loading the array, it returns...
Out of my own curiosity for my game, why is it not appropriate for this? It's one call per 2 seconds. I have much worse than that.
You can always turn on and off the raycast targetting whenever you enter or exit the pause menu.
Like I said, using a coroutine is great, but you don't seem to understand Upade() - which is a function which executes whatever code in it every...
That's because you are calling a coroutine inside the Update() loop. You call it every frame basically. Call it once, whenever you want (Start...
Sure, but I want to detect collision, but have physics outside of this.
Here's something I did in like 5 minutes: I got a bit confused about what you did, so I just did something different. if (facingRight)...
TBH, I never used skeleton animations, but in the image you posted the pivot point is at the center. I really have no idea if it matters with...
You can change the pivot point in the sprite editor. This will fix the problem easily. I must add that you are using physics in the Update()...
What I did in my game, is have 1 collider on the enemy's gameobject which is used to detect collision between the player and the enemy(s) on one...
Can you add the part where you instantiate the customer? It's the crux but you left it out. Honestly, I'm not the best when it comes to static...