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Actually if you do use movePosition on a 3d rigidbody, velocity does change. I'm developing a platformer with both 3d and 2d levels, with moving...
This might be a bit of an old thread but I have to respond to this, because 'MovePosition' for 2d rigidbodies does *not* alter it's velocity at...
somewhat old thread, but has any of you looked at UnityEditor.ObjectChangeEvents.changesPublished? It lets you pick up events such as creation,...
Hey thanks for responding. After no luck with VS community I've spend the better part of the day getting VS code up and running, and it is doing...
For years working with VS community has been smooth sailing... but since the 17.7 update yesterday it is now constantly freezing (every time I...
To modify stick deadzone via script, it should look like this: action.ApplyParameterOverride("StickDeadzone:min", 0.3f);...
Sorry to revive a somewhat old thread, but could you clarify the 'DrawInstancedIndirect (GameObjects)' one? I reckon you mean...
EditorUtility.IsPersistent(this) *
[Edit] never mind, seems to have to do with the "create font" settings used. Has to be ascii apparently? Hi, has anyone succeeded in getting a...
This is not at all resolved. Trying to drag a rendertexture in there, blanks out right away. Unity 2021.3.13f1. correction: it works for...
Thanks, I'll be trying that!
thanks by the way for your assistance @SteffenItterheim
Actually, might have been wrong about those editor folders not being included; it just seemed that way because I had wrapped a whole bunch of code...
Ok so it seems my the main problem I'm having was working under the assumption that Attributes are editor only. They are indeed not. I'll be...
I've posted the relevant line of code above. The SO code itself is not relevant to this (if I would replace that...
I organize my scriptable object asset menu listings by using an editor only variable that holds a menu path (so I don't have to manually put in...
I love validating stuff in OnValidate(), but I am using editor-only properties exposed in my inspector that tend to update very frequently...
Using Unity 2021.2.5f1, with the UI Toolkit that comes with it. I use Unity in Light Theme, and the font was like this right away. I switched to...
Is there a trick to get this to work consistently? It seems to assume 'dark theme', because although it starts of with black labels, at some point...
that's Android Studio