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Great to have ARKit working within Unity3D! I am trying to optimize out rendering performance, but the standard FPS prefab always indicates 60FPS...
Just a update but no pics yet: yesterday the olympic sailing crew was here and the oceanshader + rift made a huge impression. Kudos to all of you....
For now I am sticking to head@hunters work (runs 30 FPS on my iPhone 4S), and this afternoon it worked eerily well in the Oculus Rift. Holy...
Yeay thanks it worked - by changing the lower part of the material shader settings (SurfaceColor LOD1 and WaterColor LOD1). I have the indy...
Head hunter, sorry for harassing you again but what about the color? clearly You could change it in your (mobile) game...
The new version runs good, not yet tested on iOS dev but will do that asap. Will do some testing with the wake etc. Thanks again! EDIT: works fine...
Okay after some tinkering I could run the example from head@hunter with a mobile FPS controller and added some 3D sound and mobile skybox. Runs...
Just a brief update: now unity3D has a FREE iOS license I tried the (slightly modified) mobile ocean shader on my 4S where it runs @30FPS...
No it isn't yet done. It might be ported to Unity3D, but not before our Rift arrives in the late summer.... Kind regards, PS your sales...
Because of the Oculus Rift, I am currently just starting with Unity and really appreciate this development on ocean shaders: my objective is to...