A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello,Do you have any examples?I have a piece of code for the video.But,I'm not sure how to switch status .I had to use switch to check status in...
You can try EntityCommandBuffer.Not PostUpdateCommands . I copy this code from SceneStreamingSystem.cs protected override unsafe void OnUpdate()...
EntityManager.GetBufferAsString or SetBufferFromString ?
I have the same question.Using a Entity field in the configuration is not allowed.When I want a Entity field(like Text2DStyleBitmapFont ).I have...
oh,TextString must be set here... emg.SetBufferFromString<TextString>( temp , " " );
var emg = cS.EntityManager; var evn = cS.World.TinyEnvironment(); var configEntity = evn.GetEntityByName( "GameConfig" );...
When I add a SortingGroup component to a head entity, if there are too many children, it will report an error.[ATTACH] [ATTACH] [ATTACH]...
Thank yous,It's useful
I can't find this component.How should I detect collisions ? [ATTACH] Unity 2019.2.0b3 TinyProject 0.15.3
When to add SpriteMask??
I want a scrollbar. But,I can't hide the overflow part.
I specified [LaterSimulationSystemGroup] for my DestorySystem and [SimulationSystemGroup] is specified for other systems.I don't know if that's...
Thank you for your answer.I think maybe it's not that I destroy Entity twice time.Because, I added a ComponentTag to this Entity.( like this,...
When I destroy an Entity, an error message "System.ArgumentException: The entity does not exist .." appears. I used...
If I want to delete an already occurring collision, what should I do? Get the CollisionManifoldsArray and add deletion tags? At what time should I...