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Hi all, I'm using the new input system along with the InputSystemUIInputModule component to allow a controller to navigate UI elements. This...
Hi all - I'm using the new input system for a 4 player local cooperative game. Now that I have 4 players loaded and some core game play, I'm...
in this case, they do need to be mesh renderers as most of them have dimensionality to them (they're more than just 2D sprites).
It is in fact UI objects (mesh renderers) that I'm trying to render without post processing. It's possible to use a second camera, but I'm trying...
Ah, this is what I anticipated. Thanks for verifying.
Thanks for the reply Invertex. I tried setting the queue to be larger and can verify that doesn't work. Could you provide more info on how to...
I didn't know if custom events / analytics worked outside of run time but it sounds like it does. Could you also tell me how analytics understands...
I'm curious if it's possible to generate analytics data for a Unity tool that that's only intended to be used in the editor and not at run-time....
I have a fragment shader that was generated using Amplify Shader. Objects that use this shader are currently affected by the Post Processing...
Bump. Anyone?
Is this currently possible? I have performance reporting set up so I can see when exceptions are hit, but because it doesn't provide line numbers,...
Hey Greg, I made two videos for you. The first one is a custom solution that gives me most of what I need, but has some flaws in that it...
@Gregoryl, I just updated to RC6 and can confirm that the accel/decel issue has been resolved. Awesome work! In regards to updating the dead zone...
Thank you! I worked with the new version today and it does have the functionality I'm looking for minus a couple things. I'm uploading an...
Just started using Cinemachine and it's great so far. However I'm somewhat at a loss when trying to implement a soft zone for the cameras aim...
Using Unity 2017.2.0f3 and just downloaded Cinemachine 2.0.1 and I'm getting these errors. Are others seeing this? Is there a workaround? [ATTACH]
If anyone sees this in the future, and has a similar problem, try switching from .Net subset to .Net. After doing so I was successfully able to...
My developer team name is rustofelees. Is that enough for you to inspect the build log?
I'm also seeing this error since upgrading to 5.5.0f3. Did this problem ever get resolved? @JoshPeterson, is it possible I could show you my build...
These are the parts of the log that contain errors: -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile:...