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Hi I want to export the transform of bones, bones weights and a deformed mesh from a skinned mesh renderer, and then do Linear blend skinning...
Thanks! I kind of solved the bone weight problem, it seems there is something strange that happened in the LeapMotion extension I'm using. I made...
Hi guys I'm trying to retrieve the bone weight for each vertex of my skinned model(in unity 2017.3), and it seems that the BoneWeights is always...
Thanks for your reply! Actually I'm considering generating a dataset with unity, so I think doing this on CPU side makes sense. Previously I've...
Hi guys, I'm new to unity shader and not really knowing if it is possible to do so. Here is my question: I have a skinned mesh in unity, and I...