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Yeah this is exactly how Super Starship works. See the message I posted up above about it:...
Super Starship does this, it has 900,000 stars to explore each one with a unique solar system. Go to my website and scroll to the bottom to see...
Ah, that makes sense. I thought they were point sprites at first then I looked at the source and saw you were initializing 4 vertices to the same...
V4 SgtStarfield question: I have one SgtStarfieldBox in my scene. I believe I can access the points of the Starfield via the mesh.vertices[] array...
I updated my website with a bit of technical info that might help. The one thing that made a huge difference is the “detail” setting on the...
Just an FYI, I made a game called Super Starship out on the App Store now where you can fly down to the planet surfaces and the performance is...
@Prime[31] replied to my question on the Prime[31] support forum and it clued me in to what the real problem was. I was originally trying to get...
@Prime[31], could it be possible that Unity 4.2.1's social API GameCenter stuff is conflicting with Prime[31] Game Center plugin? Just to recap, I...
Note that the function reporting the error is "playerDidAuthenticate", not "playerAuthenticated". The playerDidAuthenticate is a method in...
@Prime[31] Just downloaded the Prime31 plugin for Game Center yesterday and spent almost 2 days trying to get it to work. The problem I'm seeing...
Ok, I tracked this issue down to the stripping level setting for iOS builds. When I build for device I usually build the most optimized version so...
Hi, not sure if it's just me or not but the updated version seems to be crashing on my iPad 3. I was using the previous version in another project...