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I have to set the pagefile minimum to at least 20GB just to stop the editor from randomly crashing with large scenes, let alone while backing......
I did notice this happening with RenderTexture's with the RealTime Painting asset in 2019 sometimes so it might be a Unity issue.
Looks like the alternative to this is Dynamic Raycasts (gives Texture Coords) and use own solution, the lack of source code makes this a liability...
It seems no matter how high you set the max page file size it still causes errors/crashes, but raising the initial size to 30GB fixed it in my use...
It's not working today. [ATTACH]
I got round this issue by making a custom navmesh by exporting the terrains as 3D models and merging them and making that only thing navmesh could...
Nearly 3 years and no fix, this is a travesty...
Don't mean to necro but it might be something to do with the radius of the agent?
I deleted OpenCL.dll from Unity directory (solved other issues) and lowered to 1024 (thanks btw), after a while though I still get memory errors...
I got this error when trying to bake a large scene: "OpenCL Error. Falling back to CPU lightmapper. Error callback from context: Max allocation...
For example if I use a 60FPS animation and the game is running at 30FPS, does Unity skip frames or if I have code specific for each frame (like...
@guycalledfrank I've noticed that Unity crashes sometimes with a large scene and it seems to be system memory related (not VRAM), is there any...
Bakery won't let you use it, says to select Enlighten before continuing.
@guycalledfrank Is there a reason why Enlighten is used to generate Realtime GI (if box in Bakery is ticked) and not Progressive?
I ended up buying Bakery (gpu lightmap baker asset), it just works, even with massive scenes, it's on sale at the moment.
Tried downgrading?
Do you also have an internal (intel) graphics card?
Seems GPU baker still can't handle large scenes in Beta 10.
Large city map, currently around 2 million polys, will probably be a lot more once finished (AAA game). Really not looking forward to have a PC...
Try doing it on a huge scene.