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Found the problem myself, forgot to define the property _Cutoff in the properties section _Cutoff("Base Alpha cutoff", Range(0,.9)) = .5
I am trying to make a custom version (need to add some customization later) of the Unity 5 standard shader with some basic cutout based on the...
Any chance the Linear Color Space bug 710668 (previous mentioned is this thread) will be fixed before the release? I just did a quick test with a...
Thanks, I will wait for a newer beta. And yes, I am on the RTM version.
I cannot build Unity 5.2 beta 5 games with target Windows 10 UWP on the release version of Windows 10 + Visual Studio 2015. A completely new blank...
Same problem after adding appCallbacks.AddCommandLineArg("-force-driver-type-warp"); [added before InitializeD3DXAML]. I get this in the debug...
Linear Color Space problem When I change Color Space to Linear and build a Win10 Universal app, I get a black screen when running the app. It...
thanks for the info
Can we expect to see any of the DX12 related performance improvements in 5.2 when targeting Windows 10 UWP app? I can see that DX12 is on the...
Will Substances (Procedural Materials) be supported for (Universal Windows Platform) UWP apps? It was missing in (Windows Store Apps) WSA, but I...
I have a problem when using linear color space and Windows Store applications together, my scene gets much darker in the WSA than it is in the...
Same problem found with Unity 4.3.2f1 Pro.
Just did a test on http://virusscan.jotti.org/ and most virus scanners can't find any virus, so mine is on the exception list now.
Same problem here. I have reported the issue to AVG (on http://www.avg.com/us-en/false-detection) with the files, so they can have at look at it.
Hi Is Water+ compatible with Direct X 11 desktop applications? When I use it without DX11 enabled it look is great, but when I run it with DX11...