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I wish there was a simple guide explaining taxation for video games.
Good job for first game. Do you think you overpriced it?
It's been almost a month since the release of your game. Anything you could share? How is it going?
Congrats! Thanks for sharing your experience and it will be interesting to see how it goes in the following weeks/months.
It sounds like an interesting approach. Could you provide examples of projects that successfully got funded by following this approach?
Great thread! Here's my lead programmer, Carla. As you can see, she comes from time to time to help me or shout at me for doing something stupid....
Sounds like the book I always needed. Do you have any other similar recommendations or should this book suffice for accessing my right brain's...
I agree with everyone saying to use properties only when necessary. When I started using Unity, I used to use them all over the place. That's...
After some tests, I have found out that uGUI events are executed between the Physics and Game Logic phases, meaning they probably belong at the...
Hello, At what phase of the script lifecycle are uGUI events fired/executed? By uGUI events I mean events like Button.OnClick and...
I haven't searched for anything similar and I didn't have the need yet, but if I do have the need at some point, this seems like a solution I...
According to your presentation about this series: I'd say this video is more about the "how" than the "why". And if you explain the "how", it's...
I hope we get to see that (for the sake of future generations), but unfortunately I don't believe it's going to be any time soon, at least in the...
I was reading this page: http://docs.unity3d.com/ScriptReference/UI.ScrollRect.html Particularly, I was looking at horizontalNormalizedPosition...
You could prepare them to keep developing on their own. I mean explain how to find things and solve their problems. Point them to the Learn...
I wonder what your dissertation is about. Psychology?
Yeah, I'm in no need of optimizing yet. So I understand that we can afford more RAM than CPU processing capacity.
Unity, why you so good? :(
Thanks for the info, everyone :) I'm currently targeting desktop, but there's a possibility that I target Android/iOS (where there's also a...
I was thinking how to implement something and I had 2 methods: 1 which would be more CPU intensive but use less memory, and 1 which would be more...