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Hello, I want to create a kinematic character controller with Unity ECS physics. In your opinion, what is the most efficient method for detecting...
When i use float instead of boolean keyword, it works well. [ATTACH]
Any answer? lol
Hello, i am trying to make a toggle for custom shadergui. After changing the material keyword, even if SetDirty is called, the keyword reverts to...
If you figure out the specific code block that is causing this and share it with me, I can suggest a workaround because otherwise you will...
If you are developing editor tools, it is likely that the issue is stemming from them. They can cause crashes on startup in many scenarios. To...
Thank you for your ansver @bgolus , but istead of writin inside shader i just want to write to .mat asset in the assets folder like below [ATTACH]
Any idea :?
Hello, I can't figure out how to write texture or other data (like JSON) inside a material in the Unity engine, How can i do that and is it...
I just use $ wget -qO - https://hub.unity3d.com/linux/keys/public | sudo apt-key add - instead of $ wget -qO -...
Same issue, is anyone knows what is the problem? [ATTACH]
Same issue [ATTACH]
Thank you so much for detailed and helpful answer @oscarAbraham. I am developing color wheel tool and i cant directly bind something in this case....
Thank you so much <3
I cant figure out how can i set % based position with c# as in the UI Toolkit window. Any idea? [ATTACH]
I created a custom PropertyDrawer to create an editor tool, but I need to make changes in the scene for the serialized data to be saved. After...
I look forward to any developments on this topic. It would be very useful.
When you add keyword to sub-shader its not working, when you delete keyword from sub-graph its working. [ATTACH][ATTACH]