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After narrowing down what is a bug and what isn't, I have partially solved the problem. Unity's own Full Screen Pass prints the same three...
TL;DR: How to blit from RenderTexture asset onto screen using RTHandle API? I'm making a pixel art game. The camera renders to a lo-res...
TL;DR: What is the equivalent to Graphics.DrawTexture for URP or the 2D renderer? (I am trying to avoid using a second camera for performance...
I am attempting to create a custom property drawer for Unity object references that eliminates the need to drag and drop component references. The...