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This is still an issue, very odd since building through Xcode works fine. Any ideas, Unity?
Hi, Building through the Xcode GUI works fine, but I can't get xcodebuild to work for my automated builds. I'm calling using: xcodebuild...
@guavaman Hi, I'm running up against the Nimbus+ problem too. What would be the recommended way to deal with it?
Hi, Does PRISM support Unity's dynamic resolution scaling on the platforms where that is supported? i.e. are render textures set up with...
Hi, Quick question. I notice that in your example scene, the AudioSource objects are in the root of the scene, whilst the VirtualAudioSource...
Hi, I've run into a use case where the current UI Mask interface doesn't really make sense. The problem is that we don't necessarily want the...
Goes without saying. And I do have contingencies in place. But if there is more information available on a release window for the networking...
Any idea when the new networking features are landing? Last I heard was 5.x sometime, but it's hard to plan around that.
Oh, good stuff. Done.
I've stripped FPSGraph from the scene to make sure there are no OnGUI framework calls. Still getting micro pauses on iPhone 4. I can't find any...
Hi Mantas, Thanks for the quick reply. Case number 538690. I'm using store asset FPSGraph, which may well use OnGUI, I'm not at my desk so I...
I've created the simplest possible scene to show that this is a.) a real problem, and b.) still a problem with the latest versions of all...