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Should work fine
so as long as my shader variant collections define all the required variants we should be okay ?
I've been trying to find which commit was done to fix this, do you have any ideas? thanks
As far as I understand it, multi_compile compiles all the variants but it's meant to be stripped by user scripts such as the blog post that talks...
Replace all instances of multi_compile with shader_feature. That should greatly reduce variant build times
Another issue I encountered:...
Thanks for the feedback, will look at that :)
Hey I'd like to report an issue that happens with the default LWRP VR Template for 4.9. Enabling MSAA with a Color texture in the LWRP pipeline...