A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Just wanted to do a small update (been moving really slow on this project), feedback is greatly appreciated ! PS: I know the input when going...
1 person, 65+ hours of open world gameplay, optimized for android/ios? Uhhhhhh........ Good Luck. I hope you prove everyone wrong.
Definitely feels satisfying when you shoot which is great! Would love to see a test range with targets and leaderboards! Awesome work, and will be...
looks awesome! I love the camera transitions. I will definitely be checking back often
I've only seen the video but I will try it out once i get back home. So simple but so awesome! dem physics
Can you explain in a bit more detail exactly what you want to achieve? You can trigger "mini-games" however you want to. If you shoot me some...
@NewDayDawningStudio Thanks for the feedback! We are very much in the prototype stage, and this is are first build with plans of multiple...
Hey everyone! For the past 5 months I've been teaching myself game development, and a friend and I have just started our first project. I will...
I'm kind of in the same boat as you. 6 months ago I had not the single clue of what went into game development. Hell I didnt even know what...
Anyone?
Ok awesome!
Thanks for the quick replies. Yeah my iMove Script and my custom script are both attached to the camera. void Method1(){ iMove moveScript =...
Still isn't working. I used a debug.log and that worked, still can't get the movement to stop. Another thing that was weird is that I added...
void Method1(){ if(goalReached == false){ iTween.Pause(); } } i've tried both stop and pause and it doesnt stop. Though if...
What function do i use to stop the waypoint movement?
So if i wanted to just make a simple camera transition moving in a straight line and have it stop at each waypoint. how would you suggest i stop...
I have a list of game objects that follow the head of my character and they show up fine in the editor, but when i go to build and run the game on...
Anyone? Plus i probably should of posted this in the android forum.
This is amazing
Resolution under light tab is set to low res. change the shadow type to Soft, and resolution to very high.