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Hello, I want to have a Graph Material that can be opaque and transparent at same time using Fade, not Cutout. So I can have an alpha mask like...
This is another solution using the new input system. [MEDIA]
I made a tutorial covering this. [MEDIA]
(this should be posted in ShaderGraph I guess, sorry I cannot change it) Hi, I'm trying to use Tiling and Offset in a Polygon Node, but it does...
It is fairly easy to setup a Verlet Softbody Simulation without inheriting from MonoBehaviour classes, I already have it. But It is like fighting...
Is there some way to attatch a Flex Soft Actor to follow Rigidbody transformations? It should be possible to set Flex deformations in Local...
Thank you for the quick answer. But I cant contemplate to change my game in fake-2D at this point. Hope that there exists a solution for that...
Collision2D doesn't have Impulse property
I want to know how much damage is taken by a Rigidbody on impact, to do so It is a common practice to use RELATIVEVELOCITY OnCollisionEnter. But...