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Hello, I have an idea or suggestion/feature request that is more like something I'd like to discuss with all you people much more experienced...
I've run into the same problem, but I haven't found a clean way to do this in shader graph as it doesn't seem to support doing multiple passes in...
I've also run into this problem, take a look here for the only workaround I've found...
Would also very much like to see this. It's silly that now at least for me the shader graph editor always opens as a new tab by the little game...
I've run into this problem as well (See request here https://forum.unity.com/threads/features-i-would-want-to-see.658090/#post-5352549 ) and I'd...
That's great news @phil_lira . For future reference, when this is added could you add a reply here explaining where this setting can be found so...
Hello, user @grapefrukt made a nice script that strips all of these before build, you can check it out here...
Great, seems to work for me too, removes about 3MB of resources and really speeds up build time, thanks!
I'm working on a little utility/plaything in Unity 2019.3.4 and I thought I'd try to get it to support Split screen multitasking on iOS so users...
I had a lot of problems with this as well, and a long dialogue with bug report about this. But for me it was eventually fixed in 2019.3.0f4 and...
I haven't seen anything about URP v7.1.8 solving this anywhere (I'm not sure Unity even considers this a bug any more), and as far as I can tell...
Turns out this was false alarm, sorry about that. Long story short it turns out that the test device I was using had the ringer turned off,...
I was unable to send a bug report from the editor to submit a reproduction project. Picking "Help" -> "Report bug..." does nothing (I guess that's...
Hello, I just tried building my project in 2019.3.0f5 and running it via XCode on my iOS device and it seems all game audio is now gone. Audio...
How do you disable post processing on URP? I have a URP project where I don't use any post processing, but it seems that a lot of post-processing...
Regarding multiple output nodes (or passes) one case I've run into is trying to make two sided and transparent materials (...
The bug I reported on this in October 2019 was closed in fogbugz when I checked now, but I can't seen any explanation why. I can't find it in the...
Still the same in 2019.3.0f3 for me, though I just get a 1.7MB UberPost.shader. For some reason they closed the bug I reported on this back in...
I've also reported this previously...
Hello, I've been having similar problems with Unity 2019 iOS builds (up to the latest 2019.3.0f3, using URP)....