A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
The error is still here, I have returned to the usage of Unity.Physics, btw. Also, from now it is seems like the Entities burst compiler error:...
An update on what I'm using: Unity 2020.3.35f LTS Entities 0.50.1-preview.2 Hybrid Renderer 0.50.0-preview.44 Universal RP 10.9.0 Unity.Physics...
Not really sure why (I'm pretty new to DOTS and Entities), but my Android build keep crushing after some time of playtime. (On PC it is not...
I trying to create my shader graph node that returns Light Information. For now i using the example from here...
Hi, i'm trying to use the Light mainLight = GetMainLight(); Direction = mainLight.direction; in Shader Graph code, but i always get the error...
I already seen this, but it seems not work for me - the LIGHTWEIGHT_LIGHTING_INCLUDED is always false for some reason, so i get no info. Also when...
Thanks for answer, it works!
I'm generating the normal map. All generated as intended, but the texture is not marked as normal map. To test it all, i saved the texture and...
So i want to somehow get the _WorldSpaceLightPos0 value (basic in the default shaders) or Main Light Direction at least. Any ideas how can i get...
Thanks for reference!
So i was working on the planet generation, but before the actual shader graph release. Now, i want to somehow generate planet textures by using...
So i have question about the Unity Shader Graph: How can i generate seamless texture using noise? Which nodes i need to use or what i need to...