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Can you clarify which account Unity was expecting you to use? My understanding is that unity3d.atlassian.net portal uses its own accounts as...
Clicking the "check report status" button results in "Access Denied" as I mentioned in my original post. This feedback loop provided by Unity is...
I understand it "might" be under review. I can't confirm though... I also expect a long time till resolution, however, I just want to know where I...
Hi, I reported a bug to Unity via their built-in Editor feature on February 18th, 2023 (a little over a month ago as of posting this). After...
I mentioned I did look at my editor logs in my post. It does not contain my log statement. Post your code and repro steps please.
I'm another voice on team VS Code bandwagon. A debugger is invaluable for developing software, and with as much market usage as VS Code continues...
Hi, I'm trying to clamp a UI element to a world space point using the following code: public class UIElementClamp : MonoBehaviour {...
Unity Version: 2021.3.18f1 I'm following the Unity docs to run a script pre-build:...
I ran into this issue again today, and I'm not sure what's causing it to repro. Do Unity devs follow these forums, or do I need to take this...
In case it helps others, here's the solution I landed on: using System; using System.Collections.Generic; using System.Linq; using...
This would work if you didn't use the random object at all before you saved. However, assuming you did because you played the game and generated...
Hi, Does anyone know of a way to serialize and deserialize System.Random? I've just returned to Unity after some years, and I used to serialize...
I created a new Unity project, imported all my project files except for all of the scenes and build settings file from source control, recreated...
I confirmed this is strange behavior by using a different project and logging the scene manager state. The above code resulted in matching count...
Thanks for the suggestion. However, it did not work. I changed the scene names to single letters as follows: [ATTACH] Same error, but with...
I'm attempting to load a scene by name, and I'm encountering the following error. Scene 'Splash Screen [Title]' couldn't be loaded because it has...
I found the proper attribute to use for running code on entering play mode from the editor:...
Bump
I found a way to do this, but I'm not happy about it. Would love to know from Unity support their recommendation. My solution is below. May not...