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Also when I use unit.abilityList[1].IsAvailable() it doesn't seem to keep units from using their abilities and they still go into the negative...
Thanks for your help Songtan. I've been able to make some progress. How can would I be able to check the unit ID or type when the AI manage is...
Okay thanks I'll try that. It says that it has an invalid argument. How do I pass a tile from the list that is generated by...
Thanks for your previous answers. I was able to use unit.ActivateAbility(targetTile, 1); to make units use there second ability on the targeted...
Thanks for your response. I was able to find the Analyse() and MoveUnitRoutine() functions. I can also see where I need to add the code in for AI...
Thanks for your quick response. I was wondering how would I go about making the AI use an ability. Specifically a spawn in unit ability. I would...
That sounds great I'll change to the older version of Unity. I recently purchased this one, will it be cheaper for those that own TBTK? Thanks for...
Also just to confirm I have the script UnitDB but I do not have UnitTB. I have been adding Unit (script) Unit (audio) script and Unit (animation)...
Yes that's correct. It does happen consistently. If I increase the scale or change any part of the prefab after I open the prefab it will...
I'm using 2018.3.1 the unit saves, but if I make any changes to the prefab of the unit, for example if I change their scale to make them a little...
I have a UnitDB but I can't find the UnitTB, I have noticed that every time I edit one of my units lets say I change their scale, they disappear...
Thanks for the asset Songtan. I have been creating units and I'm able to add them and they work well, but they seem to disappear from my units...