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I am currently working on a issue with the navigation system, it seems the Navigation has a hard cap on path complexity and will just return a...
Hi, is there any way to disable Beautify in the scene view? Similar to what is possible with unity's post processing [ATTACH] Thanks
I crossposted the thread in the tmp/ugui forum, to see if anyone there has an idea.
Hi I am crossposting this issue from the webgl subforum, The issue is that on webgl builds on chrome, textmesh pro texts dissapear when resizing...
Do you have any more information with this? I am trying to replicate it in a separate project, but there it works just fine. I can't imagine what...
This is the config that I have in the canvas [ATTACH] and ingame we also have a temporal scaling that allowed us to resize all of our ingame ui...
This is also happening to us, we are using 2022.3.5f1 and TextMeshPro 3.0.6 In our testing we see difference in behaviour in our main menu and...
Would it be possible to have unityhub urls like unityhub://2022.2.13f1/5f5de2657605 but with a module list? This would allow us to share the...
Sure, let me see if I can make the use case clearer I am making a game and while developing this game I find the need for some tool lets call it...
Hi I am really sorry I completely forgot about this thread since it saw no movement since I posted it. I was contacted by unity to try to solve...
I am trying to find the best workflow to develop a custom package. Right now I have UserProject NewPackageProject NewPackageProject is a unity...
Hi, I recenty updated to TMP 2.1.4 and we are using Unity 2019.4.14f1 After the update everything worked fine, and then some time after I...
Hi, has there been any development or new information regarding support for references to subassets? Our main use case is references to...
We are adding localization support to our project and we are using TextMeshPro to render text in our game. In order to minimize the work we have...
Hi, sorry for reviving this old thread but, has there been any improvement with being able to keep the font face customizations when regenerating...
Thanks, I am using that to get some info from our build, but the assetbundle building step is a single step, like I can get how long it takes, but...
Hi, everyone Is there any way to get some kind of build report, or profile for building asset bundles? We are using...
Thanks a lot for sharing the code. The most pressing problem we had right now was that when throwing a projectile that left world space...
Hi, I know this thread is super old, but where you able to make this work somehow? Thought about the same idea of rendering sprites from the...
It is a test scene, there are some advantages to keeping it together because they share some common stuff and usually they are related (for...