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I found the performance drops heavily when the baked scenario data bigger than 800mb-1200mb. my game running at 90fps with 500mb baked apv data....
just stop using 2023,2 or 2023,3, they are not useable. the last version you can do baking terrains with APV is 2023.1.20
You can keep pretending you are satisfied with the state of Unity asking you to rely on tons of plugins. people will keep pushing Unity to improve...
Yea,"with a help of Vegetation Studio and careful manual optimization of lods for micro triangles". you do know Unreal dose not need tons of...
Tried, not work. I guess it's just some limitations nobody noticed.:(
I think they mean the transparent object which casts the screen space reflection will have this limitaition, not the transparent object which...
Pretty sure i have enabled those options,you can see the reflection from ssr in my picture. only opaque material object could have reflection from...
Weird, it seems i can't get screen space reflections of the clouds on a transparent shader material in unity2023.1.20f1. no matter it's local...
Thx for info,i saw you guys discussion about apv in 2023.2,i decide stay in 2023.1.20 until next summer. extremely agree with the idea of...
Did anyone try apv in 2023.2 with terrain? it never worked for me. it doesn't bake any light data for terrains,only bake light data for mesh...
Thank you so much! Unity really should add something similar to this.
Terrain's detail renderer just needs one more step to be production ready: support LODs or seprate culling distance for each detail object. for...
You won't need to rotate it if you clicked the "Apply Transform" checkbox when you exporting fbx file.
The best option now is GPUInstancer.but it dosen't support the new detail rendering mode "Coverage Mode" for now. the new SRP detail renderer in...
Meshcollider support for trees. trees could follow ground normal, so we could paint rocks as trees on ground. LOD support for details.
Hi,will GPUI support "Coverage Mode" for detail rendering in the near future?
Pretty sure APV works with skined mesh in HDRP from day one. you better check the shaders you used, maybe it's a shader side problem.
I guess the problem you faced is very simple. your grass model has an empty parent gameobject. the grass renderer is expecting your model is...
In fairness,the new SRP Terrain details renderer is the fastest grass renderer i have ever used in HDRP, it's faster than Nature Renderer and...
Unreal engine,Cryengine,Godot,Flex engine, everyone has it,i guess Unigine is getting it soon as well.