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Hey there! I'm trying to add some slight leaf sway in the built in pipeline using shaders, but I have no clue how to accomplish this outside of...
I've fixed the issue, thanks for all the help! Sorry for being so slow at figuring it out.
Yes, I've changed the item type on the pickup to Paper and one to Leather and they get sorted into the same slot. Here's the revised pickup code:...
My bad, the inspector was missing references. Okay, so here's what is happening now. The restructuring helped a ton. My only issue is when I pick...
Hey, thanks for the help! So I've done all I can see you said to do, but I'm still not sure how to tell the pickup which item is being collected....
Hi there! I've been attempting to create an inventory system that allows the player to pick up objects from the ground and places them in a...
Hey there, I'm attempting to create an inventory system that allows the player to pickup and drop items. I followed a tutorial from BlackThornProd...
Thank you so much, this fixed it! Would you be interested in seeing the game? I have a gamejolt page for it if you want a link if not, that's fine...
Hey there, I'm trying to spawn navmesh agents in a circle on a navmesh, however, the way I have my code set up, some spawn floating above the...
I figured out that the trees billboard was the black stuff. Just had to extend the distance of billboard. Thanks though!
I've created a terrain for my scene with grass and trees. Sadly when I tried to add fog I got these weird black sprites that showed up. I turned...
So I have this script here and I was wondering how to substitute sqrmagnitude with overlapsphere. Any ideas? using System.Collections; using...
I misunderstood what you meant about the coroutine. I meant to move it to start, out of the update loop, not the code to update. :P I've seen...
Sorry about the posting in the wrong section, I removed the coroutine and placed the code into update. Removed 72,73, and 74. Do you have any...
[ATTACH] Should I keep it in the coroutine or move it to update? Right now it's in update. I'll provide screenshots later in the day, I don't have...
I've been working with the unity navmesh system and have been trying to get a smooth amount of 1000 navmesh agents all with targets, models, and...
Creating a medieval battle simulator, I'm trying to come up with a good title, any suggestions? Game screenshots and more:...
I've managed to get them to render correctly, but they're still sideways, any ideas on that? If I rotate the tree they still paint sideways.
So I'm creating a game including low poly assets and I would like to keep that theme throughout the game, however, unity's built-in tree system...