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Assuming Camera is a child gameobject of 'GameObject' you can do your translations using localPosition which will allow you to keep a reference...
m.vertices returns a copy of the data and not a reference so you need to assign verts to m.vertices at the end and call UploadMeshData() to apply...
Hi, You need to move it from its current position to the target position in FixedUpdate using AddForce with ForceMode.VelocityChange You...
Yes after reading some more it looks like it was an uphill battle for the games that use it, SpringRTS as well Taking it step by step as you...
Hi! You can either: Use Texture2D and its Get/SetPixel(s) functions they are easy to use but they are quite slow since they operate on the CPU...
I want to have a solution that can be used in a lockstep RTS game, so non-deterministic won't work as it would require syncing hundreds of agents...
Hi, I would like to have performant deterministic pathfinding in Unity, there is some talk about it on the internet but it seems no one has...
Ok after some fiddling around I found the answers: - Object space on the sampler and unpacknormal refers to a thing called object space normal...
Hi, I am struggling to find information about how shadergraph nodes exactly do things with regards to tangents and normals: - What is the...
Hi, I am modifying and saving textures in editor script but the inspector and preview won't update unless I deselect it and browse to another...
Ah the pro version supports it yes
That one seems to only work on Unity terrains, I need a system that doesn't require a Unity terrain
Hi, I am currently developing a plugin that needs to be able to work with one or more vegetation systems that are sort of popular nowadays The...
Moved to scripting: https://forum.unity.com/threads/improve-undo-redo-api-backend.1061657/ If by editing textures you did mean on the scripting...
Hello, I am currently working on a system that works on large amounts of data and I just keep banging my head on the limitations of the undo/redo...
Hi, I'm interested in buying this plugin but I would first like to know what happens with placement of foliage on objects if you move the object...