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Hi all im using morph 3d male charectur the free one and for some reason the charectur is bugging out so bad i cant figure out why. i have two...
Can u explain what the relay and matchmaking servers do?
Yer i understand the logic now the sync var just stores the value but you need to disaply it, but its now only updating on the server and not on...
I did this however it doesnt update at all } UpdateHealthBar(); //healthBar.sizeDelta = new Vector2(currentHealth,...
Ahh so its in the same script not the network manager ok ill give
i moved the stuff out the rpc but now what do i put here public override void OnStartClient(NetworkClient client) {...
so make a method like UpdateUI() and in that move the stuff that handels the ui think and then in the network manager add something to call...
How would u recommended i update the UI? I mad a gif of what happens not very clear but i think your get it...
forgot to put in comments didnt know if you would get a notifation
yes sure using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; using System.Collections; public class Health : NetworkBehaviour...
I have a sync var health. if one player is in the server and he takes damage and then some one joines it still shows the other person to have full...
I have a simple bit of code that i want to hide one panel when pressed and show the other. but for some reason it does not get hidden but the one...
Hi i have an UI text that displays the current health the person has. Im trying to figure out if i should update the text every frame or if i...
Hi all im making a small fps multiplayer using the unity multiplayer stuff. i have made it so you can switch weapons from the choice of two. i...
No worry i fixed it it was because i had the lock contrasts checked under rigidity if any one else needs to know :P
EDDIT: fixed it now, check reply Hello all Im trying to create a multiplayer game and im having a few problems with the networking side. i...