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I'm attempting an arcady golf game but want the include the ability to curve the ball. The code works well but I want the curve to be shown in the...
I'm working of building a camera system that uses CinemachineFreeLook cameras to blend between First-Person and Third-Person. Blending between FP...
Just playing around with the new input system and couldn't get mouse to work, you nailed it. Thanks.
I have a button that depending on it's case will send a different string to a method, I did this with the expectation that when I get to the maths...
-Solved- The syntax I was looking for was ClassOption1.onClick.AddListener(() => Maths("Comp")); ClassOption2.onClick.AddListener(() =>...
Ok, So I feel like Im almost there, I just need to know how to send over a string to a new method. public Button ClassOption1 public Button...
Im looking to have one button change the button text on 3 other buttons to represent the int value that they will effect, and that works. but then...
public GameObject Attribute_Controller; public GameObject MoodImage; public GameObject ClassesPage; public void NewGame() {...
bekiryanik helped me. My buttons OnClick() were referencing a script on a GameObject preset in my asset folder instead of the GameObject within my...
I feel like I do have it assigned in the inspector under "Attribute Controller", but it still doesn't work, what am I missing? If it's not already...
So far what I can conclude is that a disabled object cannot be referenced then SetActive. with...
something like this? cause that's where Im at and it's telling me AttributeController has not been assigned. [ATTACH] [ATTACH]
I'm just learning Unity and am taking a course online, Im going a little off script and decided that instead of loading a new scene on a button...