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Hi Seb :) As you correctly noticed, the color buffer of the camera may be a texture array, which is not anticipated by the renderer pass shader...
Hello! :) I think all these patterns have their pros and cons, and ultimately you'd choose one based on the specificity of your use case. I'd...
hello! Could you please post the full editor script and the component it corresponds to?
It is true that for a reasonably simple editor, using UIElements is not necessarily faster than IMGUI (in terms of development time, because in...
What is missing in UIElements at the moment would be a way to set wether the ChangeEvent fires on any edit or only on completion, this is on our...
Hello, could you please log a bug with a repro project? We may want to look at how Yoga (layout engine) conforms to the flex box specification
So you have a Tag property whose values is a string picked among a set of available strings, and the user may add new values to that set. I may be...
I haven't had success reproducing this, could you log a bug with a small repro project? Thanks!
Hello! Would you have some sample code we could take a look at?
Hello, could you also post VisionInstaller's code? The part where the properties are declared?
Hello, Regarding the UXML file, the generated one is quite complex but it's possible to simply go with something like <UXML...
Hello! You may want to report an issue for this (https://unity3d.com/unity/qa/bug-reporting), thank you!
yes, we're working on more complete documentation, this will improve as UIElements matures :)
Hello! trying with 2018.3.1f1, on my end, the rootVisualContainer fills the parent window by default, however, if we add a ListView, it does not...
As you correctly diagnosed, the preferred way to have the child fill its parent is to zero out the positionLeft|Right|Top|Bottom, as done in the...
yes, UIElements is gradually moving out of Experimental!