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Having same problem. Any real solution? I don't understand why major problems like this is not being fixed for 3 years.
This not only annoying actually created a conflict and everything looks messed up. The file 'Assets/TextMesh Pro/Examples &...
is DOBlendablePunchRotation is broken? it moves differently from normal PunchRotation also moves the object in position?
https://docs.unity3d.com/Manual/class-NavMeshSurface.html I am using this and it works if i use "Default Area:Walkable" in navmeshsurface and...
I am not sure webgl supports or not 3d sounds. Webgl build has surround sound options and even if the 3d sounds work in the editor and pc build...
Trust me this is the best advice here for you My advice would be go ahead and make the game regardless. If it gets so popular that hacking...
Thank you this is the answer i was looking for. I guess renting a server won't cost me 90$ monthly in other service providers @Munchy2007 Game...
I think Photon Quantum is for AAA companies or big indies. It also shows the pricing on the page and it start with 1000$.
Reading documentation is the part i want to avoid if Mlapi is not for me. For example photon looks good and if i did not look pricing i could...
What can i do and can't do with Mlapi? And what will it cost? Even if i make a dedicated server or not?
I am also new and i don't even get which photon to use for a turn based game.
I also need a stable and CCU limitless option. I like my current networking sdk but it is not stable. I am making a free game so yeah paid...
It is actually not equal to !=null !=null usage may not work in some special cases. I am currently using "is object" or "!(is null)" for the...
Currently it gives error even when using unity 2020.
I am using them like this in code. void Update() { if (Input.GetMouseButtonDown(0)){ .........
stdout: Fatal error in Unity CIL Linker Mono.Linker.MarkException: Error processing method: 'System.Void...
I am basically doing this tutorial [MEDIA] But using take a snapshot gives this error. Unity version 2020.2 NullReferenceException:...