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Is it possible to access the reflection probes in a custom shader. Both surface shader and vertex/pixel shader. It's for mobile, so I would like...
I still have problems with the latest version of unity not opening the solution, and if I open the solution manually, it does go to the right line...
So, as the title says, unity does not open monodev with the cursor on the line with the error. It does open the right file. Im using unity 4.3.4f1...
Alexander: So, what values are you using for this then? Just default? My scenes whiteout, unless I set middle grey to 0.001. It doesn't seem...
We have a crowd of people (200+), they are regular animated objects (not skinned), and with a diffuse shader we get around 6000 drawcalls. So,...
Looks awesome on that video you posted! But, I couldn't get it to work properly.. I only got duplicates of the motionblurred object arrayed...
I have just setup a distortion shader for use with rain drops falling on the ground (+ heat haze), and it works fairly well. I use particles and...
Well that seems to be working! :) Thanks a bunch! :)
I'm working on a blend shader which will be used to mix snow and regular ground. I bumped into a few issues though. I'm currently mixing snow...
As I understand it, unity 3.x only supports 2 uv channels, where one is typically used for diffuse/normal/spec, and the 2nd for lightmap. Are...
I'm on os x, and as far as I know it's enough to just delete the Unity folder there. Which I did, before reinstalling. I have also rebooted. I did...
So, a while ago I installed beta of unity 4.0 and tested that for a while. We decided not to upgrade right now, so I removed the install. The...
I am using _MainTex so that's not enough it seems. I'll try the fallback and see if it helps. Thanks! Kjetil
Hello! We're using a custom shader for our lightmapped surfaces and I just made an alpha version of this shader. However, the lightmapper does...
So, is it enough to just reinstall the asset server, or will it the reinstall overwrite previous data? And do you have the sudo command from...
I tried using this: unity_LightColor[0]; However, this only work if I make the light into a point light. Whenever I change the light back to a...
Thanks a lot guys. You get a bit "blind" working on the same thing for a longer period without external input, so feedback is greatly appreciated....
Hi everyone! We at Blink Studios are finally ready show some of our first big game SKAR:The Hammer Returns! It's a singleplayer RPG Dungeon...
So, I basically want to do this: Invoke("LS.gameGui.HideQuestLog", 2); LS is a static which contains a reference to GameGui class. So, I...
You should use what legend411 says, in the first answer to your question. Use physics.overlapsphere on explode to gather all enemies. Set the...