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Hi, I hope this is the right place to post, I've never really used a forum before. Basically, I've been creating a fog-of-war-type effect by...
Hi, Basically I need to use the mesh data from the navmesh in Unity and so I have been baking the navmesh, and then at runtime, generating a new...
Ah. Possibly. :P All I've been told is that I need to utilise 'greedy meshing' but I don't know how. So are you suggesting it's actually a...
Ok, so I understand why it's useful: vertex and tri reduction. And I understand that I really need it! But I have no idea (and not for lack of...
Thank you for your reply! I will have a look at that and update here when I find something! :D
Hi, I've been working on a voxel-based model builder to create assets and characters for my voxel-based game. It has been working rather well so...
Ok, that's a good idea thank you. And I really do appreciate how helpful you've been, thank you! :)
I'm probably being a complete dunce again, but I'm now not getting any errors, but when the terrain is generated, none of the blocks have any...
Ah of course! Thank you!
Right, it all seems to be going well. Though I've now run into this little error when trying to run! The line it's referring to is: for (int i...
Ah I see! Thank you! I have put that in place and will let you know how it turns out. :) You've been a fantastic help! Thank you!! :D
Ah right, thank you! The meshData.colTriangles is the array of triangles for the collider, rather than the materials. Therefore, I assume should...
The Block class: public class Block { const float tileSize = 0.25f; public bool changed = true; public enum Direction {...
Ok, so I've been trying to find some help on submeshes. It seems feasible but I can't seem to wrap my head around it. I will post my current code...
Ah ok. Well what you suggested previously has worked fine. However I had also been looking into a way to use separate materials rather than a...
Great, I did what you said and added a small border to the edges of the UVs and it works like a charm! Thank you! I'm still getting a slight...
Fantastic! Thank you very much! It's been annoying me for ages. I will try out what you said and get back to you. Thanks again! :)
Thank you for replying! Well the way it's done is that each block's mesh is calculated (in terms of verts, tris and UVs) and then those same...
Hi, I'm quite new to Unity and have followed a few tutorials on creating custom meshes for a blocky terrain style. I have found quite a nice...
I loved the tutorials and hope you manage to do more in the future! :) I'm trying to use what I've learnt to generate a cubic terrain in the...