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Can you describe what kind of mechanisms you figured I'd have to implement (meaning are not included in the package)? No need to dive too much...
Hey, This package looks awesome, but before I make a purchase (want to purchase the "rect" subpackage) I'd like to make sure my requirements are...
Question - I have a MonoBahaviour with a member that needs a reference to its parent (the MonoBehaviour). That member is an interface with...
If I understand what you mean, you might wanna inherit from CommonBaseBehaviorEditor instead of just Editor.
I actually use 2.4.2 :) And I finally managed to get a workaround to that. I now use a list as a member, and keep A B as public properties that...
Question - I have the following arrangement: public class MyBehavior : BaseBehavior { // Some serializable classes public A a; public...
(Sorry double post)
Nevermind, bug solved in current version :)
I must say WOW. I was looking for something like this. I really liked the fine details design (i.e. having obsolete methods so I could refactor)....
I would love to participate in the beta, how do I enter?
About the "maintain rotation weight" - never actually figured what's the different between that and "rotation weight". I mean, isn't setting...
Thanks for the answer! But what I want to achieve is to keep the animated rotation of the hand, not the arm, in a FBBIK (or just BIK) - and append...
Hey I have question - Is it possible to use the original animation transform with the IK? I mean I want to use IK on the hand, where the IK...
inline object editing is my dream! :D Really looking forward to it.
I'm sorry, I tried to simplify the problem and ended up just messing it up. You are correct that this works: (1 << LayerMask.NameToLayer("Water"))...
Thanks for the help! Is the RestoreState really necessary in the beginning? In any case, I would advise adding this to the documentation. I read...
1) The fix for the layer mask doesn't work... 2) I changed EmitWarnings to true but got no warnings. I think I pinpointed the problem though. If...
Thanks, works :) I have two issues working with it so far: 1) I have a layer field which I initialize in Reset() to the "Player" layer, yet...
Hey, just bought the package and getting two compilation errors:...
I actually want callbacks, otherwise I wouldn't want them to be MonoBehaviours. But the issue here is that I want to small components to appear...