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I have a perspective camera view rotationally locked in a somewhat isometric-like perspective. I want the player to be able to middle-mouse click...
I've tired myself out on googlefu, time to just ask: InputManager shows joystick channels up to 11, implying that up to 11 joysticks can be...
Is this possible? I have a base abstract state class that uses coroutines for Enter/Exit methods. It's not strictly an FSM, but I found using...
Working with the custom Unity fonts, how do I tell Unity where the anchor positions should be? Right now, Left-Bottom is in the right place, but...
I'm writing a script to import some custom text files and convert them to objects with an applied material and texture. Everything is good, except...
It's not that I don't want to use inheritance, the question is academic, I was just wondering if it was possible to achieve the same result via...
I'm wondering if I can achieve something elegantly without using inheritance. I have an Item class, with a Use coroutine. The Use coroutine...
Figured it out. Have to call ApplyModifiedProperties on the serialized object after setting the floatValue field.
Excellent, thanks heaps for the tip! I found the property using: SerializedObject so = new SerializedObject(customFont);...
I am writing a script to handle some bitmap font generation, and I am trying to access the Line Spacing property of a custom font asset from a...
I'm thoroughly confused by Mecanim. That's my problem, I'm trying to sort it out. But right now I have a bunch of sprites forming a GUI element...
Sorry to necro-thread, but I'm having the same problem and was wondering if you'd solved it?
I wrote a basic assistant for localisation text data, more suitable for beginners than pros. It's not a swiss army knife, but it does facilitate...
I could (and probably should) but that only half solves the problem. Objects above y=0 would still be able to leave the camera's view. I was...
Yeah I can't use fixed boundaries because the camera's view frustum is procedurally variable. I just want to make sure my character can't leave...
Is there an easy way to constrain a rigidbody to the camera's view? My character is a rigidbody constrained to the <x, z> axis. Right now I'm...
I'm trying to add drift to my character. Currently, there's a small degree of momentum when the player releases controls, but I want to change it...
I am using a character controller as the basis for a hovercraft-like vehicle. I need precise control over the vehicle's velocity, and the ability...
I'm getting a 'bug' with the Xbox 360 controller input. I have a hovercraft where yaw is controlled by the right analogue input's horizontal axis....
I just installed Unity 4.1.2f1 and whenever I try to open a script in my project (double-click) MonoDevelop launches and then gives me the error...