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Another chunk engine-related post today. This one was really exciting. I figured out how to eliminate chunk edge tile issues without writing any...
gato0429, I don't have any experience making those kinds of games. At this point in my game, using ScriptableObjects, I am able to generate...
I revisited my chunk engine and have a new post where I describe a fix to a design flaw I recently discovered. If you are developing a chunk...
Just a note to say the project is alive and well. I don't have any blog updates at this time, but I am working on seasonal tree sprites and the...
This saved my project! I was just about to give up. Thanks!
Here is a post I hope you will enjoy, where I discuss and illustrate a crafting approach....
Due to the overwhelming popularity of the Survive And Thrive moniker, I have decided to rename my game to A Struggle To Survive. The blog can now...
A short post this week regarding my current sprint, seasons and tree growth. Click the link to take a look at the Maple Tree!...
Here is another post that delves into my vision for the game....
My latest post marks the end of the first year of development. I am planning some videos soon which will show off some of the latest game...
For several weeks I have been experiencing some incredibly frustrating bugs with Unity. 1. I am getting strange errors when my otherwise...
A new PC build and a new game update! https://surviveandthrivegame.blogspot.com/2020/12/a-new-pc-and-new-game-features.html
What happens when you buy an Asset Store product but later find out it doesn't have exactly what you needed? Find out in this week's blog....
For those who are interested, I just wanted to post some progress on my 2D survival game, Survive And Thrive. I am using this asset for my...
This week's post reflects on my recent development efforts to introduce water depth with swimming, animations, and sound effects. A short video...
Another post this week. This one deals with development tile workflow, random distribution of special tiles using a clustered technique, and a...
I figured out what I need to do to get the mask to work. Thanks for the tip! As for posts, it could be that someone simply deleted their post...
If there is a better way to immerse part of the character when traversing water tiles in a tilemap, I would love to hear a suggestion. Thanks.
Hello, I am trying to apply a sprite mask to my character so that I can simulate swimming and immersion in water. Do you have any suggestions on...
I am happy to hear you achieved such performance. But you are comparing apples to oranges. Try that with the tilemap and let me know if you can...