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Thanks for the response! I'm already setting unity-text-align: upper-left so that is unfortunately not a fix for me. Good to hear better text...
Ahh thanks! I'll check that out. I was assuming I would have problems reading it period, but perhaps the Attachment method is trying something...
Hey, I'm building an in-game feedback tool and would like to attach the log file if it's a bug report. I'm currently getting the screenshot by to...
Hey all, I'm pretty new to UI Toolkit, and trying to make a feedback tool in-game for my players. I have two issues that are troubling me: 1)...
Thanks! Like I said, I'm new to the area, so that's a description I can follow :).
Can you elaborate on what you did here? It sounds similar to what I'm looking to do. Currently, I'm leaning towards just beveling the edges and...
Thanks for the responses. To reiterate, I have no idea to keep the edge highlighting to just along the edge, and not bleed into the rest of the...
Hey all, I'm trying to build a simple asset creation pipeline using extremely low poly meshes and some simple mono-color materials, and then add...
Thanks guys! Some good ideas there!
Actually, I never even thought about a book store, and printed stuff not being available on the internet :D. ...looked it up. Those are almost...
Hey, building a game where you can perform the role of an engineer on a spaceship. I want to simulate working on the guts of the ship: replacing...
Hey, just looking into using MCS for our game. Is it compatible with Unity 5.5.0f3? After a few import difficulties getting it to compile...
I love the art style!
Hey all, we've been working on a this game for awhile, and it's time to start showing off what we've done :). Very exciting! The basic idea is...
Ah, that's the piece I was missing! Couldn't find anything about limiting what types T could be, in order to assume methods/variables. Thanks a...
I have two methods for building buttons, which use identical code other than the type of script they are adding to the button: private...
Bump :/
Heyo, I'm trying to make my GUI fade when not in use. Specifically, for a Minecraft-style tool bar, I want it to pop in when a player uses the...
Right, but how do I get the player id, or a ref to the player game object, or the source of the raycast...or anything definitive about who clicked...
Of course multiplayer! lol, otherwise what's to do? Just grab the player and no problem :). So yeah, that's why I'm not sure how to get the...