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I started messing around with one of the shaders and got it working. But it would be nice to have official support. Thanks for looking into this!
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Text Mesh Pro does not seem to support Single Pass Instanced Stereo Rendering. With this setting enabled, I only see text in the left eye. I am...
Ah yes, you are correct. Just did a free body diagram for a block sliding on a flat surface with some initial velocity and this reasoning makes...
In real-life physics, the static and dynamic friction an object experiences due to being in contact with a surface is proportional to the the...
I implemented my solution with 4 cameras rendered in the following order: 1. First camera renders the game world. After this camera finishes...
According to the documentation, Physics.sleepThreshold is "The mass-normalized energy threshold, below which objects start going to sleep."....
Here is my setup: I have a kinematic rigidbody with a box collider that is oscillating up and down according to a sin wave via a script. The...
I have an object connected to the world with a fixed joint. When I detonate a bomb next to it, I use Rigidbody.AddExplosiveForce with...
So it turns out that my specific issue was due to my code not having the line: position = EditorGUI.PrefixLabel(position,...
Lol, I was just about to post the solution. Reading the _down variable an extra time instead of _left, right?
Ah, I made a slight mistake: the name of the class is Text, not UIText. However, the Text class is in the UnityEngine.UI namespace. So you will...
If you declare member variable of a script as public, you Unity draw a field for that variable on the inspector to allow you to set the initial...
Haven't run your code, but just from looking at it, here are a few thoughts: 1. Your state variables _up and _down are never set, so they will...
I am trying to make a custom PropertyDrawer for a custom PropertyAttribute. For some reason, every frame that OnGUI is called, the Rect that is...
So I think my forum post about this earlier got lost in the transition from the new forums back to the old forums, so I'll go ahead and post my...
I was using the RenderTexture constructor.
I never got it to work using the setting on the render texture. So I ended up having to work around it by converting between linear and gamma...
Would it be possible to add the ability to #include cginc files in a future version of Shader Forge to be used in conjunction with the code node?...
Yeah, right now I am in the process of incrementally removing things to isolate the conditions that cause it to occur. I will let you know if I...