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Welp. This doesn't work because on mac OS you can't even control the cursor once Unity loses it's hold. It's almost as though there is a...
For what it's worth, for anyone in the future suffering from this, my solution is to have an image within the Canvas object which has a script...
I've submitted a bug report including a project that reproduces this, but it occurs even when Cursor.lockState is set to CursorLockMode.Locked, so...
I've tested this on the Windows build and it doesn't seem to be an issue.
I have an issue with Cursor.SetCursor which appears to also exist when using the default cursor. I've had a look around and it looks like this is...
Looks like this is still an issue, in 2019. How sad.
Apologies for the necro. We wrote about how to achieve this for our game Feudalia. If anyone finds this in the future, we hope this helps! [IMG]...
We wrote about this, you may find this helpful. You need to have textures that span multiple quads, Rimworld uses 16x16 64px (1024px) textures,...